|  | Pour cela va dans le fichier C:/UDK/TaVersiondUDK/UDKGame/Config/UDKInput.ini 
 Ajoute
 Bindings=(Name="TaTouche",Command="causeevent LeNomDelEventACreer")
 
 par exemple
 
 Bindings=(Name="K",Command="causeevent OuverturePorte")
 
 fait un clic droit sur le fichier UDKInput.ini /Propriétés, décoche lecture seule et sauvegarde.
 
 ouvre Unrealfrontend, choisi "make" et clic sur "Full Recompile".
 
 Pour la suite je t'es fais une minimap tuto pour l'obtenir
 
 Ouvre udk copie colle ceci dans une map vide dans la vue de l'editeur
 
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 BrushComponent=BrushComponent'BrushComponent_18'
 Components(0)=BrushComponent'BrushComponent_18'
 CreationTime=1077.752808
 Tag="BRUSH"
 CollisionComponent=BrushComponent'BrushComponent_18'
 Name="BRUSH_7"
 ObjectArchetype=BRUSH'Engine.Default__BRUSH'
 End Actor
 Begin Actor Class=BRUSH Name=BRUSH_8 Archetype=BRUSH'Engine.Default__BRUSH'
 Begin Object Class=Polys Name=Polys_28
 Name="Polys_28"
 ObjectArchetype=Polys'Engine.Default__Polys'
 End Object
 Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_19 Archetype=BrushComponent'Engine.Default__BRUSH:BrushComponent0'
 BRUSH=Model'Model_9'
 ReplacementPrimitive=None
 LightingChannels=(bInitialized=True,Dynamic=True)
 Name="BrushComponent_19"
 ObjectArchetype=BrushComponent'Engine.Default__BRUSH:BrushComponent0'
 End Object
 CsgOper=CSG_Add
 Begin Brush Name=Model_9
 Begin PolyList
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 End Brush
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 BrushComponent=BrushComponent'BrushComponent_19'
 Components(0)=BrushComponent'BrushComponent_19'
 CreationTime=1098.827759
 Tag="BRUSH"
 CollisionComponent=BrushComponent'BrushComponent_19'
 Name="BRUSH_8"
 ObjectArchetype=BRUSH'Engine.Default__BRUSH'
 End Actor
 End Level
 Begin Surface
 TEXTURE=None
 BASE      -00500.000000,-00500.000000,-00010.000000
 TEXTUREU  +00000.000000,+00001.000000,+00000.000000
 TEXTUREV  +00000.000000,+00000.000000,-00001.000000
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 POLYFLAGS=33558016
 End Surface
 End Map
 
 
 et ceci dans le kismet
 
 
 Begin Object Class=SeqVar_Player Name=SeqVar_Player_8ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=979
 ObjPosY=723
 DrawWidth=32
 DrawHeight=32
 Name="SeqVar_Player_8"
 ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
 End Object
 Begin Object Class=SeqAct_PlaySound Name=SeqAct_PlaySound_0
 PlaySound=SoundCue'A_Music_GoDown.MusicStingers.A_Stinger_GoDown_Killingspree01Cue'
 InputLinks(0)=(DrawY=626,OverrideDelta=19)
 InputLinks(1)=(DrawY=658,OverrideDelta=51)
 OutputLinks(0)=(DrawY=621,OverrideDelta=14)
 OutputLinks(1)=(DrawY=642,OverrideDelta=35)
 OutputLinks(2)=(DrawY=663,OverrideDelta=56)
 VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_8'),DrawX=1026,OverrideDelta=28)
 ObjInstanceVersion=2
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=976
 ObjPosY=584
 DrawWidth=100
 DrawHeight=109
 Name="SeqAct_PlaySound_0"
 ObjectArchetype=SeqAct_PlaySound'Engine.Default__SeqAct_PlaySound'
 End Object
 Begin Object Class=UTSeqAct_PlayAnnouncement Name=UTSeqAct_PlayAnnouncement_0
 Announcement=(AnnouncementText="OuverturePorte")
 InputLinks(0)=(DrawY=506,OverrideDelta=11)
 OutputLinks(0)=(DrawY=506,OverrideDelta=11)
 ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=1000
 ObjPosY=472
 ObjComment="remplace ceci par les actions a effectuer pour toi connecter au matinee d'ouverture de porte"
 DrawWidth=140
 DrawHeight=45
 Name="UTSeqAct_PlayAnnouncement_0"
 ObjectArchetype=UTSeqAct_PlayAnnouncement'UTGame.Default__UTSeqAct_PlayAnnouncement'
 End Object
 Begin Object Class=SeqAct_AttachToEvent Name=SeqAct_AttachToEvent_1
 InputLinks(0)=(DrawY=298,OverrideDelta=11)
 OutputLinks(0)=(DrawY=298,OverrideDelta=11)
 VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_2'),DrawX=614,OverrideDelta=16)
 EventLinks(0)=(LinkedEvents=(SeqEvent_Console'SeqEvent_Console_2'),DrawX=680,OverrideDelta=93)
 ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=568
 ObjPosY=264
 DrawWidth=147
 DrawHeight=61
 Name="SeqAct_AttachToEvent_1"
 ObjectArchetype=SeqAct_AttachToEvent'Engine.Default__SeqAct_AttachToEvent'
 End Object
 Begin Object Class=SeqVar_Object Name=SeqVar_Object_2
 ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=440
 ObjPosY=560
 DrawWidth=32
 DrawHeight=32
 Name="SeqVar_Object_2"
 ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
 End Object
 Begin Object Class=SeqEvent_Console Name=SeqEvent_Console_2
 ConsoleEventName="OuverturePorte"
 bClientSideOnly=True
 MaxWidth=331
 OutputLinks(0)=(Links=((LinkedOp=UTSeqAct_PlayAnnouncement'UTSeqAct_PlayAnnouncement_0'),(LinkedOp=SeqAct_PlaySound'SeqAct_PlaySound_0')),DrawY=506,OverrideDelta=11)
 VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_2'),DrawX=765,OverrideDelta=133)
 ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=600
 ObjPosY=440
 ObjComment="client side only coché ++ nom de l'event  donne dans le code dans console event name      ici OuverturePorte "
 DrawWidth=185
 DrawHeight=128
 Name="SeqEvent_Console_2"
 ObjectArchetype=SeqEvent_Console'Engine.Default__SeqEvent_Console'
 End Object
 Begin Object Class=SeqEvent_Touch Name=SeqEvent_Touch_4
 Originator=Trigger'Trigger_0'
 MaxTriggerCount=0
 MaxWidth=118
 OutputLinks(0)=(Links=((LinkedOp=SeqAct_AttachToEvent'SeqAct_AttachToEvent_1'),(LinkedOp=UTSeqAct_PlayAnnouncement'UTSeqAct_PlayAnnouncement_4')),DrawY=349,OverrideDelta=14)
 OutputLinks(1)=(DrawY=370,OverrideDelta=35)
 OutputLinks(2)=(DrawY=391,OverrideDelta=56)
 VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_2'),DrawX=371,OverrideDelta=27)
 ObjInstanceVersion=2
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=312
 ObjPosY=280
 ObjName="Trigger_0 Touch"
 ObjComment="max trigger count=0"
 DrawWidth=104
 DrawHeight=176
 Name="SeqEvent_Touch_4"
 ObjectArchetype=SeqEvent_Touch'Engine.Default__SeqEvent_Touch'
 End Object
 Begin Object Class=UTSeqAct_PlayAnnouncement Name=UTSeqAct_PlayAnnouncement_4
 Announcement=(AnnouncementText="Press K")
 InputLinks(0)=(DrawY=178,OverrideDelta=11)
 OutputLinks(0)=(DrawY=178,OverrideDelta=11)
 ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=512
 ObjPosY=144
 ObjComment="please press K"
 DrawWidth=140
 DrawHeight=45
 Name="UTSeqAct_PlayAnnouncement_4"
 ObjectArchetype=UTSeqAct_PlayAnnouncement'UTGame.Default__UTSeqAct_PlayAnnouncement'
 End Object
 Begin Object Class=SequenceFrameWrapped Name=SequenceFrameWrapped_0
 SizeX=237
 SizeY=129
 ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=544
 ObjPosY=232
 ObjComment="Action/Event/Attach to event"
 Name="SequenceFrameWrapped_0"
 ObjectArchetype=SequenceFrameWrapped'Engine.Default__SequenceFrameWrapped'
 End Object
 Begin Object Class=SequenceFrameWrapped Name=SequenceFrameWrapped_1
 SizeX=398
 SizeY=203
 ObjInstanceVersion=1
 ParentSequence=Sequence'Main_Sequence'
 ObjPosX=544
 ObjPosY=400
 ObjComment="Event/Misc/Console Event"
 Name="SequenceFrameWrapped_1"
 ObjectArchetype=SequenceFrameWrapped'Engine.Default__SequenceFrameWrapped'
 End Object
 
 
 Dans le menu clic sur Build/Build All
 
 Lance la map, dirige toi vers la lumiere bleue et appuye sur K.
 Toutes les explications pour l'integration au kismet sont dans le kismet.
 
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